Press kit
Use anything on this page in articles, reviews and videos, including monetised ones. You do not need to ask us first. If you need something that is not here, write to us and we will send it.
Fact sheet
- Title
- Kosal
- Developer
- JOPA Studio
- Publisher
- JOPA Studio (self-published)
- Based in
- Belgium
- Genre
- Turn-based tactical MMORPG
- If you know the genre
- The tradition of Dofus and Wakfu
- Platform
- Windows PC
- Release
- In development. Public playtesting is being prepared.
- Price
- Not announced
- Website
- kosalgame.com
- Press contact
- contact@kosalgame.com
Dofus and Wakfu are trademarks of Ankama. Ankama is not affiliated with Kosal and does not endorse it.
Description
Three lengths. Take whichever fits the slot.
One line
Kosal is a turn-based tactical MMORPG: a shared world with a player-run economy, where fights are played out on a grid with action points.
One paragraph
Kosal is an independent turn-based tactical MMORPG for Windows PC, in the tradition of Dofus and Wakfu. Players share one world and run its economy between them: everything for sale is gathered or crafted by somebody, and the prices are theirs. Fights are turn-based on a grid. You spend movement points to position and action points to cast, and the ground you were standing on is the ground you fight on. It is made by a very small team in Belgium.
Full
Kosal is an independent turn-based tactical MMORPG for Windows PC, made by a very small team in Belgium. It belongs to the tradition of Dofus and Wakfu: a shared persistent world, an economy players run themselves, and combat that stops the clock and puts everyone on a grid.
Players share one world. What is for sale in it was gathered or crafted by another player, at a price another player set, so a crafter is a career and a gathering route is worth knowing. Quests, NPCs and dungeons fill the space between.
Fights are turn-based and fought on a grid. You spend movement points to position and action points to cast, then end your turn and see what comes back at you. Each spell has a cost, a range, an area and a cooldown, so a fight is won by acting in the right order from the right square. The fight happens on the ground you were already walking on, so where you pick a fight is part of the fight.
A party has six slots. Fill them with your own heroes, with other players, or with a mix of both, and the game is the same game either way. Power comes from playing. An optional Hardcore world, with permadeath and full-loot PvP, is planned for players who want the stakes higher, and the standard world is untouched by it.
Features
- One shared world with a player-run economy: players gather, craft, and set their own prices at their own stalls.
- Turn-based fights on a grid, with action points and movement points.
- Spells built around cost, range, area and cooldown.
- Fights happen on the ground you were walking on, so position is chosen before the fight starts.
- Gathering, crafting and workstations between fights.
- Quests, NPCs and dungeons.
- A party of six, filled with your own heroes, with friends, or both.
- No pay-to-win. Power comes from playing.
Screenshots
Full resolution, no watermark, free to crop. Right-click to save, or take the whole set as a zip.
Logo and icon
Please do not recolour, stretch or add effects to the mark.
Trailer
The trailer is being cut. It will be added here, with a direct download, when it is finished.
About JOPA Studio
JOPA Studio is a very small independent team in Belgium. Kosal is our first game. We are making it because we wanted another game in this genre and there were not many being made. We build it in the open and write up what changed on the devblog as we go.
Permission to use this material
The screenshots, logos, trailer and text on this page may be used in articles, reviews, streams and videos, including monetised video and channels that run advertising. You do not need to ask us first and you do not owe us a credit. A link to kosalgame.com is welcome.
Please do not present the material as your own work, use it to imply that we endorse a product, or alter the logo. If you need an asset in a format that is not here, ask.
Contact
Press, creator and playtest-key enquiries: contact@kosalgame.com — or find us on Discord.
