Where you stand
changes the fight.
Choose a class and its spells. Spend movement to find your position, and action points to cast. End your turn, and see what comes back.
Turn-based battles on the world’s map grid.
Turn-based tactical MMORPG · Windows PC
Beyond the village, every step is a discovery. Explore a shared world, find your place on the battlefield, and make your next turn count.
In development · Public playtest dates to be announced.
Inside the game
One shared world. Battles played one turn at a time.
A look at the development build.
A first look at Kosal
Gameplay clip coming soon
A look at the current build
Choose a class and its spells. Spend movement to find your position, and action points to cast. End your turn, and see what comes back.
Turn-based battles on the world’s map grid.
The Game
Isometric turn-based fights on a tile grid. Take your time and think it through.
Run a party of heroes on your own, or bring friends along. Both work, neither is the wrong way.
Mix your spell loadout with passives from a shared pool. However you want to play it is fine by us.
You gather, craft, trade and set the prices. Whatever you do out there leaves a mark on the world.
Power comes from playing, never from your wallet. That one is not up for debate.
And we mean it. Come argue with us on Discord — we are in there every day.
Permadeath and full-loot kills, for anyone who wants them. Entirely optional, and nobody will judge you either way.
Dungeons, boss fights, quest chains and a long progression curve — the basics, done properly. More on the way, and you get a say in what comes next.
Optional server · Permanent consequences
One life. Everything at stake.
Death ends your character. In PvP, it also puts everything you carried in the winner’s hands.
Death is final, in PvE and PvP alike. No second chance, no takebacks.
Win a fight and everything they carried is yours. Gear, gold, all of it.
The risk pays for itself: triple XP and triple loot in PvE.
An optional server at launch. Your characters on the standard world stay separate.

Questions
Follow the devblog for development updates, or contact us with a question.
Pricing has not been announced. Subscribe to the newsletter below the development updates to hear when it is confirmed.
PC through Steam at launch. Other platforms are genuinely on the table — we just will not promise a thing until we know.
No date yet, and we would rather be honest than optimistic. Follow the devblog and you will hear the moment we set one.